Scale Constraint
Scale Constraint (Scale Controller)
A Scale Constraint causes an object's scale to follow the scale of an object or averaged scale of several objects.
An Scale Constrained object can be any type of object that inherits its scale from a target object. Once constrained you can not scale the object manually. You may move or rotate the object as long as its not constrained in a manner that affects the object's position or rotation controller.
The target object can be any type of object. The scale of a target object drives the constrained object. Targets can be animated using any of the standard translation, rotation, scale tools.
Multiple Targets and Weighting
A constrained object can be influenced by several target objects. When using multiple targets, each target has a weight value that defines the degree by which it influences the constrained object, relative to other targets.
Using Weight is meaningful (and available) only with multiple targets. A value of 0 means the target has no influence. Any value greater than 0 causes the target to influence the constrained object relative to other targets' Weight settings. For example, a target with a Weight value of 80 will have twice the influence of a target with a Weight value of 40.
Interface

Once you assign a Scale Constraint, you can access its properties on the Scale Constraint rollout on the Motion panel (On the Motion panel PRS Parameters rollout, click the Scale button).