Mirror Morph

Mirror Morph (Modifier)


This is an alternative to the simmetry tools in the Ribbon Modeling toolbar, but it's a modifier so you can have a non-destructive workflow. With this you can mirror morph targets mantaining the right order of the vertices, something you can't do with the standard mirror or simmetry modifiers.

The mirror is based on an object you pick that is symmetrical about the chosen axis. It then determines which vertices are symmetrical and enables you to use that information on any other model sharing the same vertex count.

You can just create a morph target for the right side of the face of a character, for example the right eyebrow raise, then make a Clone as Reference of that morph target and apply this modifier using the neutral face as main model. With this you have now the left version of that morph, and every change that you made to the right morph target will automatically update to the left one.

Interface

3ds max smartanim animation rig toolkit controller mirror morph modifier

Main Model

Click this button and then select the object on which to base the mirror. The software then calculates the mirror based on the specified axis with the specified Tolerance value (see following).

Axis

The axis on which to base the mirror, in the object’s local coordinate system. The center of the axis is determined by the pivot point of the picked object. Changing the axis recalculates the mirror for the picked model.

Tolerance

The distance in world units that the software uses to determine whether two vertices are symmetrical. If the picked model is not completely symmetrical, increase this value slightly.

Mirror Type

  • + To -: copies the position of the vertices in the positive side of the axis to the negative side.

  • - To +: copies the position of the vertices in the negative side of the axis to the positive side.

  • Flip: flips the position of the vertices from one side to the other.